| Name | Image | Rarity | Type | Cost | Description |
|---|
| Agility |  | Basic | Skill | 0 | Retain. Draw 2 (4) cards. Exhaust. |
| Attract |  | Special | Skill | 1 | Gain 8 (11) block. Spend 5 gold. Create a Snatch (an upgraded Snatch) in your hand. Exhaust. |
| Explorer's deck |  | Special | Skill | | Will become a deck of 5 cards once you choose your explorer. |
| Explorer's deck |  | Special | Skill | | Will become a deck of 5 cards once you choose your explorer. |
| Explorer's deck |  | Special | Skill | | Will become a deck of 5 cards once you choose your explorer. |
| Explorer's deck |  | Special | Skill | | Will become a deck of 5 cards once you choose your explorer. |
| Explorer's deck |  | Special | Skill | | Will become a deck of 5 cards once you choose your explorer. |
| Explorer's deck |  | Special | Skill | | Will become a deck of 5 cards once you choose your explorer. |
| Explorer's deck |  | Special | Skill | | Will become a deck of 5 cards once you choose your explorer. |
| Explorer's deck |  | Special | Skill | | Will become a deck of 5 cards once you choose your explorer. |
| Explorer's deck |  | Special | Skill | | Will become a deck of 5 cards once you choose your explorer. |
| Explorer's deck |  | Special | Skill | | Will become a deck of 5 cards once you choose your explorer. |
| Flinch |  | Special | Attack | 1 | Deal 3 (4) damage 2 times. Scry 1 (2). Exhaust. |
| Flurry |  | Special | Attack | 0 | Ethereal. Spend 2 gold. Deal 5 (8) damage. Exhaust. |
| Partner's Deck |  | Special | Skill | | Will become a deck of 5 cards once you choose your partner. |
| Partner's Deck |  | Special | Skill | | Will become a deck of 5 cards once you choose your partner. |
| Partner's Deck |  | Special | Skill | | Will become a deck of 5 cards once you choose your partner. |
| Partner's Deck |  | Special | Skill | | Will become a deck of 5 cards once you choose your partner. |
| Partner's Deck |  | Special | Skill | | Will become a deck of 5 cards once you choose your partner. |
| Partner's Deck |  | Special | Skill | | Will become a deck of 5 cards once you choose your partner. |
| Partner's Deck |  | Special | Skill | | Will become a deck of 5 cards once you choose your partner. |
| Partner's Deck |  | Special | Skill | | Will become a deck of 5 cards once you choose your partner. |
| Partner's Deck |  | Special | Skill | | Will become a deck of 5 cards once you choose your partner. |
| Partner's Deck |  | Special | Skill | | Will become a deck of 5 cards once you choose your partner. |
| Skull Bash Go! |  | Special | Attack | 3 (2) | Retain. Deal 60 damage to ALL enemies. If this is the leftmost card of your hand, deal another 60 damage to ALL enemies. Exhaust. |
| Skull Bash: Set! |  | Special | Skill | 2 | Ethereal. (not Ethereal.) Add a Skull Bash: Go! into your draw pile. Exhaust. |
| Attack |  | Common | Status | | Add a random Attack to your hand. |
| Freeze |  | Common | Status | 1 | Retain. |
| Negative Stance |  | Common | Status | | Enter mysterydungeon:Negative_Stance. |
| Positive Stance |  | Common | Status | | Enter mysterydungeon:Positive_Stance. |
| Skill |  | Common | Status | | Add a random Skill to your hand. |
| Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
| Leech Seed |  | Basic | Skill | 1 | Apply 2 (3) mysterydungeon:Leech_Seed. Exhaust. |
| Tackle |  | Basic | Attack | 1 | Deal 6 (9) damage. |
| Chlorophyll |  | Common | Skill | 1 | Draw 1 (2) card(s). If you drew an (For each) Attack (drawn this way), gain 1 Strength. |
| Defense Curl |  | Common | Skill | 1 | Gain 9 (13) Block. |
| Growl |  | Common | Skill | 0 | Apply 1 (2) Weak to ALL enemies. |
| Poison Jab |  | Common | Attack | 1 | Deal 5 (6) damage. Apply 2 (3) Poison 2 times. |
| Poison Powder |  | Common | Skill | 1 | Apply 4 (6) Poison to ALL enemies. |
| Razor Leaf |  | Common | Attack | 1 | Deal 8 (11) damage. Draw 1 card. |
| Sweet Scent |  | Common | Skill | 1 (0) | Apply 2 mysterydungeon:Evasiveness_Drop. Apply 2 Vulnerable |
| Synthesis |  | Common | Skill | 3 | Heal 10 (12) HP. At the start of your next turn, draw 2 more cards and gain [E] [E]. Exhaust. |
| Vine Whip |  | Common | Attack | 1 | Deal 7 (10) damage. At the start of your next turn gain [E]. |
| Bullet Seed |  | Uncommon | Attack | 1 | Deal 3 damage 2 (3) times. Can be upgraded multiple times. |
| Growth |  | Uncommon | Power | 2 | Gain 3 (4) Strength. |
| Ingrain |  | Uncommon | Skill | 1 | Apply 1 mysterydungeon:Leech_Seed to a random enemy 3 (4) times. Lose 2 Dexterity. Exhaust. |
| Mega Drain |  | Uncommon | Skill | 1 | Heal 1 HP per different debuff on the enemy.(Next turn draw 1 more card.) |
| Petal Blizzard |  | Uncommon | Attack | 1 | Deal 10 (14) damage to ALL enemies. |
| Petal Dance |  | Uncommon | Power | 2 | Deal 7 damage to ALL enemies at the end of your turn for the next 2 (3) turns. This damage behaves like Attack damage. |
| Poison Point |  | Uncommon | Power | 2 (1) | Gain 2 mysterydungeon:Poison_Thorns. |
| Power Whip |  | Uncommon | Attack | 2 | Retain. Deal 20 (24) damage. |
| Protect |  | Uncommon | Skill | 1 | Gain 20 (25) Block. You cannot gain Block from cards during the next 1 turns. |
| Secret Power |  | Uncommon | Skill | 0 | Innate. Add random (upgraded) Power in your hand. Exhaust |
| Seed Bomb |  | Uncommon | Attack | X | Deal 10 (13) damage to a random enemy X times. |
| Sleep Powder |  | Uncommon | Skill | 2 | Apply 1 (2) mysterydungeon:Asleep to ALL enemies. Exhaust. |
| Sludge Bomb |  | Uncommon | Skill | 2 | Apply 10 (14) Poison. |
| Strength Sap |  | Uncommon | Skill | 1 | Enemy loses 1 (2) Strength. Gain 1 (2) Strength if enemy lost Strength that way. Exhaust. |
| Toxic |  | Uncommon | Skill | 1 | (Innate.)Apply 1 mysterydungeon:Toxic to ALL enemies. Exhaust. |
| Worry Seed |  | Uncommon | Power | 1 (0) | Your card rewards will contain 1 more card choice. |
| Yawn |  | Uncommon | Skill | 3 | Ethereal. (not Ethereal.) Apply 1 mysterydungeon:Asleep right before this enemy acts (after Poison, etc.). Exhaust. |
| Double Edge |  | Rare | Attack | 1 | Deal 1 damage (!M! times). Gain Strength equal to the unblocked damage dealt. Exhaust. |
| Explorer Form |  | Rare | Power | 3 | Gain 6 (8) Regen. At the start of your turn lose 1 Dexterity. |
| Frenzy Plant |  | Rare | Attack | 1 | Deal 4 damage 3 (4) times. Apply 2 Poison 3 (4) times. You cannot heal during this turn. |
| Giga Drain |  | Rare | Attack | 3 (2) | Ethereal. Deal 10 damage. Heal HP equal to unblocked damage. |
| Rest |  | Rare | Power | 3 | Heal 40 HP. mysterydungeon:Rest for 4 (3) turns. |
| Solar Beam |  | Rare | Attack | 3 | Deal 27 (35) damage to ALL enemies. Draw 2 less cards during your next turn. |
| Stun Spore |  | Rare | Skill | 2 | (Innate.)Apply 1 Slow. Exhaust. |
| Sunny Day |  | Rare | Power | 2 | Ethereal. (not Ethereal.) At the start of each turn, draw one more card and reduce by 1 the cost of the card with the highest cost in your hand. |
| Venoshock |  | Rare | Attack | 2 | Deal 10 damage. Deals 1 (2) additional damage for each stack of Poison of the enemy. |
| Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
| Ember |  | Basic | Attack | 1 | Deal 7 (10) damage. Apply mysterydungeon:Burn equal to the unblocked damage. |
| Scratch |  | Basic | Attack | 1 | Deal 6 (9) damage. |
| Air Cutter |  | Common | Attack | 1 | Deal 4 damage to ALL enemies 2 (3) times. |
| Air Slash |  | Common | Attack | 1 | Deal 3 damage. If the enemy intends to attack, gain 8 (11) Block. |
| Counter |  | Common | Skill | 2 | Gain 12 (16) Block. If you lose all Block and take damage from an attack, deal 12 (16) damage to the attacker. |
| Fire Fang |  | Common | Attack | 1 | Deal 10 (13) damage. Apply 7 (9) mysterydungeon:Burn. |
| Fling |  | Common | Attack | 0 | (Deal 5 damage and apply 3 mysterydungeon:Burn)Exhaust up to 4 cards. (NL) Deal 5 damage and apply 3 mysterydungeon:Burn per card exhausted that way. Exhaust. |
| Heat Wave |  | Common | Skill | 1 | Gain 7 (9) Block. Apply 7 (9) mysterydungeon:Burn. Exhaust a random (not random)card in your hand. |
| Metal Claw |  | Common | Attack | 0 | Deal 3 damage. All your mysterydungeon:Claws deal 2 (3) more damage this combat. |
| Scary Face |  | Common | Skill | 1 | Gain 5 (8) Block. Apply 1 (2) Weak. |
| Blast Burn |  | Uncommon | Attack | 2 | Deal 18 (22) damage. Exhaust your hand. |
| Dragon Breath |  | Uncommon | Skill | 0 | Gain [E] for every 3 cards in your exhaust pile.(Gain [E].) |
| Dragon Claw |  | Uncommon | Attack | 1 | Deal 5 (7) damage to ALL enemies. (Scales when using Metal Claw.) |
| Dragon Dance |  | Uncommon | Skill | 0 | Exhaust 2 cards. (not Exhaust 2 cards.) Draw 4 cards. (not.)NL (You cannot play this card if you cannot exhaust (Exhaust) 2 cards.) (.) |
| Dragon Pulse |  | Uncommon | Skill | | Unplayable. When drawn: Add a random card from your exhaust pile on the top of draw pile. After activating this effect 2 (3) times: Exhaust. |
| Dragon Rush |  | Uncommon | Attack | 1 | Deal 9 (13) damage. Choose a card from your exhaust pile and add it to your discard pile. Exhaust a random card from your draw pile. Exhaust. |
| Dragon Tail |  | Uncommon | Attack | | Unplayable. When exhausted: Deal 5 damage to ALL enemies. Add a copy of this card on top of your draw pile.(Next Turn, draw 1 more card.) |
| Drought |  | Uncommon | Power | 2 (1) | When you apply mysterydungeon:Burn, apply 3 more. |
| Facade |  | Uncommon | Power | 1 | Gain 1 (2) Dexterity and 1 Artifact. |
| Flamethrower |  | Uncommon | Attack | 1 | Deal 8 (11) damage to ALL enemies. Apply 5 mysterydungeon:Burn to ALL enemies. |
| Frustration |  | Uncommon | Power | 1 (0) | At the end of each turn, retain a card. This card will become Ethereal after being retained. |
| Heat Crash |  | Uncommon | Skill | 1 | Apply 7 mysterydungeon:Burn. When this enemy dies, deal damage equal to its mysterydungeon:Burn stacks to ALL enemies. Exhaust. (not Exhaust.) |
| Inferno |  | Uncommon | Skill | 1 | Apply 12 (16) mysterydungeon:Burn to ALL enemies. |
| Outrage |  | Uncommon | Power | 1 | Whenever you exhaust a card, apply 3 (4) mysterydungeon:Burn to a random enemy. |
| Shadow Claw |  | Uncommon | Attack | 1 | Deal 3 damage. Gain 3 (6) Block. This cards Block gets more Block instead of damage when using Metal Claw. |
| Smokescreen |  | Uncommon | Skill | 2 | Gain 1 Intangible. Gain 3 (2) Weak. Exhaust. |
| Solar Power |  | Uncommon | Power | 2 | (Innate.)At the start of each turn, gain 1 Strength if an enemy is affected by mysterydungeon:Burn. |
| Will-O-Wisp |  | Uncommon | Skill | X | Apply X (X+1) Weak. Apply 3X (3(X+1)) mysterydungeon:Burn. Exhaust. |
| Blaze |  | Rare | Power | 0 | Gain 2 Vulnerable. The first (2) time(s) you spend all energy each turn, gain [E]. |
| Dragon Rage |  | Rare | Attack | 2 (1) | Ethereal. Enemy loses 40 HP. Exhaust. |
| Explorer Form |  | Rare | Power | 3 | Ethereal. (not Ethereal.) At the start of your turn, add 1 random card from your exhaust pile to your hand. Draw one less card per turn. |
| Fire Blast |  | Rare | Attack | 1 | Deal 15 (20) damage. Apply 15 (20) mysterydungeon:Burn. Exhaust. |
| Fire Spin |  | Rare | Skill | 2 | Ethereal. (not Ethereal.) Apply Poison equal to its mysterydungeon:Burn. Remove ALL its mysterydungeon:Burn. |
| Flare Blitz |  | Rare | Attack | 2 | Deal damage equal to 7 (10) times the number of exhausted cards this combat. |
| Overheat |  | Rare | Attack | 2 (1) | Deal 5 damage. Deal additional damage equal to the number of mysterydungeon:Burn stacks on the enemy. |
| Sleep Talk |  | Rare | Power | 2 | The first (2) time(s) you exhaust a card each turn, add a random card to your hand. |
| Tail Wind |  | Rare | Power | 2 (1) | At the start of your turn, draw 1 more card. The first card you play each turn costs 0 and exhausts. |
| Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
| Razor Leaf |  | Basic | Attack | 1 | Lose 2 HP. Deal 14 (18) damage. |
| Tackle |  | Basic | Attack | 1 | Deal 6 (9) damage. |
| Body Slam |  | Common | Attack | 2 | Deal 16 (22) damage. Next Turn, lose 3 HP. |
| Cut |  | Common | Attack | 0 | Lose 1 HP. Deal 5 (8) damage. |
| Flail |  | Common | Skill | | Unplayable. Ethereal. (not Ethereal.) When drawn, gain 3 Temporary Strength. |
| Fury Cutter |  | Common | Attack | 1 | Ethereal. Deal 7 damage. Increase this card damage by 3 (5) this combat. Lose 2 HP. Add a copy of that card in your hand next turn and lose 2 HP. Exhaust. |
| Growl |  | Common | Skill | 0 | Apply 1 (2) Weak to ALL enemies. |
| Magical Leaf |  | Common | Attack | 1 | Deal 4 damage to a random enemy 2 (3) times. |
| Refresh |  | Common | Skill | 1 | Gain 4 (6) Temporary HP. |
| Seed Bomb |  | Common | Attack | 2 | Deal 14 (18) damage. Next turn, draw 2 more cards. |
| Sweet Scent |  | Common | Skill | 1 (0) | Apply 2 mysterydungeon:Evasiveness_Drop. Apply 2 Vulnerable. |
| Ancient Power |  | Uncommon | Attack | 2 | Deal 11 (14) damage. If you are missing more than 30% of your HP, deal 11 (14) damage. |
| Aromatherapy |  | Uncommon | Power | 2 | Whenever you take damage, gain 1 Strength.(Next turn, lose 1 HP) |
| Confide |  | Uncommon | Skill | 2 | Apply 3 (5) Weak to ALL enemies. Apply 3 (5) mysterydungeon:Evasiveness_Drop to ALL enemies. Exhaust. |
| Grass Pledge |  | Uncommon | Skill | 1 | Gain 5 (7) Temporary HP. If you play another mysterydungeon:Pledge_Card this turn, activate an additional effect. |
| Grass Whistle |  | Uncommon | Skill | 1 | (Retain.)Apply mysterydungeon:Asleep to ALL enemies. Exhaust. |
| Heal Pulse |  | Uncommon | Power | 1 | (Innate.)Whenever you inflict self damage or heal (gain) HP during your turn, gain 1 Block. |
| Magic Coat |  | Uncommon | Skill | 1 | Gain 4 (6) Temporary HP. Draw 1 card. |
| Natural Gift |  | Uncommon | Power | 2 (1) | Gain 2 Strength. Gain 2 Block at the end of your turn. |
| Nature Power: Grass |  | Uncommon | Skill | 0 | Lose 4 HP. Draw 2 (3) cards. |
| Overgrow |  | Uncommon | Power | 1 | Whenever you heal 3 (2) or more HP, for every 3 (2) HP healed, gain 1 Strength. |
| Petal Blizzard |  | Uncommon | Attack | 1 | Deal 9 (12) damage to ALL enemies. |
| Secret Power |  | Uncommon | Skill | 0 | Innate. Add a random (upgraded) Power to your hand. Exhaust. |
| Snore |  | Uncommon | Skill | 1 | If the enemy intends to attack, apply 1 mysterydungeon:Asleep. Exhaust. (not Exhaust.) |
| Synthesis |  | Uncommon | Skill | | Unplayable. When drawn: if you have mysterydungeon:Recovery, gain 7 Recovery stacks. After activating this effect 2 (3) times: Exhaust. |
| Vine Whip |  | Uncommon | Attack | 1 | Deal 8 (10) damage. Draw 1 (2) card(s). |
| Worry Seed |  | Uncommon | Skill | | Unplayable. Ethereal. (not Ethereal.) When drawn: (drawn) draw 2 cards. While in hand, lose (Lose) 1 HP when you play a (per) card (played). |
| Energy Ball |  | Rare | Attack | 1 | Deal 10 (13) damage. Apply 2 (3) Vulnerable. |
| Explorer Form |  | Rare | Power | 3 | Ethereal. (not Ethereal.) When you heal HP, deal damage to ALL enemies equal to twice the amount healed. |
| Grass Knot |  | Rare | Skill | 3 (2) | Remove 33% of the enemy's remaining HP. Exhaust. |
| Grassy Terrain |  | Rare | Power | 3 | Increase your max HP by 3 (4). |
| Leaf Guard |  | Rare | Power | 1 | At the end of your turn, remove all debuff you possess. For each debuff removed this way lose 4 (3) HP. |
| Leaf Storm |  | Rare | Attack | 2 | Lose 1 HP 3 (4) times. Deal 6 damage 3 (4) times. |
| Petal Dance |  | Rare | Skill | | Unplayable. When drawn: Gain 2 (4) Temporary HP and deal 4 (8) damage to all enemies. Increase the amount of Temporary HP by 2 and the damage by 4 this combat. |
| Solar Beam |  | Rare | Attack | 3 | Deal 22 (30) damage to ALL enemies. Draw 2 less cards during your next turn. |
| Sunny Day |  | Rare | Power | 2 | Ethereal. (not Ethereal.) When dealing damage to yourself, for every 3 HP lost draw a card. |
| Wring Out |  | Rare | Attack | 3 | Deal 32 (40) damage. Lose 4 HP. |
| Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
| Flame Wheel |  | Basic | Skill | 2 | (Retain.)Apply 8 mysterydungeon:Burn twice. Cause an mysterydungeon:Eruption. End your turn. |
| Tackle |  | Basic | Attack | 1 | Deal 6 (9) damage. |
| Crush Claw |  | Common | Attack | 2 | Deal 12 damage to ALL enemies. Your next mysterydungeon:Eruption will deal 50% more damage. Exhaust. (not Exhaust.) |
| Ember |  | Common | Attack | 0 | Deal 5 (7) damage. Apply 5 (7) mysterydungeon:Burn. |
| Fling |  | Common | Skill | 0 | Apply 5 mysterydungeon:Burn twice. Gain [E] ([E]). Exhaust. |
| Incinerate |  | Common | Skill | 1 | Apply 16 (22) mysterydungeon:Burn. |
| Leer |  | Common | Skill | 0 | Apply 2 Vulnerable.(Remove all the target's Block.) |
| Overheat |  | Common | Skill | 1 (0) | Retain. Trigger an mysterydungeon:Eruption. Exhaust. |
| Reversal |  | Common | Skill | 1 | If the enemy has mysterydungeon:Burn, gain 7 (10) Block. If the enemy has no mysterydungeon:Burn stacks, apply 14 (17) mysterydungeon:Burn. |
| Rock Slide |  | Common | Attack | 1 | Deal 10 (13) damage. If the enemy has mysterydungeon:Burn stacks, gain [E] [E] next turn. |
| Rollout |  | Common | Attack | 1 | Deal 3 (4) damage. Gain 3 (4) Block per card played this turn. |
| Shadow Claw |  | Common | Attack | 0 | Add a Dazed in your draw pile. Deal 7 (10) damage. |
| Blast Burn |  | Uncommon | Attack | 2 | Deal 10 (12) damage. Apply 10 (12) mysterydungeon:Burn. Trigger an mysterydungeon:Eruption. End your Turn. |
| Counter |  | Uncommon | Power | 1 | At the end of your turn, spend all leftover energy. For every energy spent this way gain 6 Block.(Gain !B! Block.) |
| Curse |  | Uncommon | Power | 0 | Each turn, the first (2) time(s) you draw a Curse or a Status, gain [E]. |
| Eruption |  | Uncommon | Skill | 1 | Trigger an mysterydungeon:Eruption that hits ALL enemies. End your turn. Exhaust. (not Exhaust.) |
| Facade |  | Uncommon | Power | 1 | Gain 2 (3) Dexterity. Add a Burn to your draw pile. |
| Fire Pledge |  | Uncommon | Skill | 1 | Apply 12 (15) mysterydungeon:Burn to ALL enemies. If you play another mysterydungeon:Pledge_Card this turn, activate an additional effect. |
| Flame Burst |  | Uncommon | Skill | 2 | Apply 15 mysterydungeon:Burn. Next turn, trigger (cause) an mysterydungeon:Eruption.(Your next Eruption Deals 50% more damage.) |
| Flame Charge |  | Uncommon | Attack | 1 | Deal 7 (9) damage. Gain 7 (9) Block. Apply 7 (9) mysterydungeon:Burn. |
| Flamethrower |  | Uncommon | Attack | 1 | Add a Burn status card in your draw pile. Deal 1 damage to a random enemy 3 (4) times. Apply 9 mysterydungeon:Burn to random enemies 3 (4) times. |
| Frustration |  | Uncommon | Skill | 1 | (Retain.)Apply 12 mysterydungeon:Burn. Next turn, at the end of your turn cause an mysterydungeon:Eruption. |
| Heat Wave |  | Uncommon | Skill | 2 | Gain 14 (18) Block. Whenever you are attacked this turn, apply 9 mysterydungeon:Burn to your attacker. |
| Howl |  | Uncommon | Skill | 1 | Add 2 (1) Burn to your draw pile. Next turn gain [E] [E] [E]. |
| Inferno |  | Uncommon | Skill | 1 | Your next mysterydungeon:Eruption (eruption) will not remove any burn stacks. (Apply !M! mysterydungeon:Burn to all enemies.)Exhaust. |
| Lava Plume |  | Uncommon | Power | 1 | Whenever you trigger an mysterydungeon:Eruption, apply 12 (17) mysterydungeon:Burn to the target. |
| Rock Tomb |  | Uncommon | Attack | 2 | Deal 10 (14) damage and apply 2 Weak to ALL enemies. |
| Smokescreen |  | Uncommon | Skill | 1 | Gain 9 (12) Block. Next turn gain [E]. |
| Will-O-Wisp |  | Uncommon | Skill | X | (Retain.)Apply 10 mysterydungeon:Burn X times. Exhaust. |
| Burn Up |  | Rare | Skill | 3 | Add 2 Burn to your draw pile. Apply 50 (60) mysterydungeon:Burn. |
| Explorer Form |  | Rare | Power | 3 | Whenever you cause an mysterydungeon:Eruption, deal 20 (25) damage to all enemies. |
| Fire Blast |  | Rare | Skill | 1 | Apply 5 mysterydungeon:Burn. Increase the amount of mysterydungeon:Burn this card applies by 5 (6) permanently. Exhaust. |
| Flare Blitz |  | Rare | Attack | 5 | Deal 35 (43) damage. For every Status currently in your deck, reduce this card's cost by 1. |
| Flash Fire |  | Rare | Power | 1 | (Innate.)Add 2 Burn (Burn status card) in your draw pile. Each time you play a card apply 2 mysterydungeon:Burn to ALL (all) enemies. |
| Laser Focus |  | Rare | Skill | 0 | Gain [E] [E].(Draw a card.) |
| Nature Power: Mountain |  | Rare | Skill | X | For the next X (X+1) turns, mysterydungeon:Burn stacks do not decrease by themselves (naturally) on the target (a chosen enemy). |
| Sleep Talk |  | Rare | Power | 2 | When you create a (For each created) Status, draw 1 card.(Draw a card.) |
| Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
| Scratch |  | Basic | Attack | 1 | Deal 6 (9) damage. |
| Snatch |  | Basic | Attack | 1 | Deal 9 (12) damage. Gain 5 gold. Create an Attract (Attract+) in your hand. Exhaust. |
| Covet |  | Common | Skill | 0 | Apply 2 Strength to a random enemy. Gain 12 (17) gold. |
| Fake Tears |  | Common | Skill | 0 | Spend 8 gold. Gain 8 (11) Block. |
| Flash |  | Common | Skill | 1 | Spend 10 gold. Gain 4 (5) mysterydungeon:Plated_Armor. Exhaust. |
| Foul Play |  | Common | Attack | 1 | Deal 7 (10) damage. If the last card you played was an Attack, apply 2 (3) Weak. |
| Punishment |  | Common | Attack | 2 | Deal 10 damage. Deal additionnal damage equal to 5 (7) times the enemy's Strength. |
| Screech |  | Common | Skill | 0 | Apply 2 (4) Vulnerable. Apply 13 Block. |
| Snarl |  | Common | Skill | 1 | Apply 8 Block. Gain 12 (16) Block. |
| Taunt |  | Common | Skill | 2 | Gain 20 (25) gold. End your turn. Exhaust. |
| Thief |  | Common | Attack | 1 | Deal 6 damage to 2 (3) random enemies. Gain 5 gold 2 (3) times. Exhaust. |
| Throat Chop |  | Common | Attack | 0 | Deal 3 (5) damage. Gain 3 (5) Block. Gain 2 (3) gold. |
| Amnesia |  | Uncommon | Power | 1 | Spend 12 gold. Prevent the next 1 (2) time you would lose HP. |
| Assurance |  | Uncommon | Attack | 0 | Innate. Deal 6 (9) damage. If the enemy's attacking, apply 1 Weak and gain 7 gold. Exhaust. |
| Captivate |  | Uncommon | Skill | 0 | Spend 15 gold. This turn, the target loses 10 (12) Strength. |
| Dark Pulse |  | Uncommon | Attack | 0 | Spend 10 gold. Deal 4 damage to ALL enemies. Add a card from your discard pile into your hand. Exhaust. (not Exhaust.) |
| Feint |  | Uncommon | Attack | 0 | Remove all block (Block) from the enemy. Deal damage equal to (4 more than) the amount of block (Block) removed. |
| Flatter |  | Uncommon | Skill | 2 | Apply 2 Strength to ALL enemies. Gain 20 (25) Block. |
| Fury Swipes |  | Uncommon | Attack | 2 | Deal 10 damage. If you have 20 (15) gold, spend it and increase permanently this card's damage by 5. Exhaust. |
| Hone Claws |  | Uncommon | Skill | 0 | Apply 13 Block. Gain 1 (2) Strength. |
| Hyper Voice |  | Uncommon | Attack | 0 | Ethereal. (not Ethereal.) Spend 5 gold. Deal 8 damage. Increase gold cost by 4 and damage by 6 for the combat. Return the card to your hand. |
| Lash Out |  | Uncommon | Power | 1 | Whenever you apply Strength or Block to an enemy create 2 (upgraded) Flurry in your hand. |
| Nasty Plot |  | Uncommon | Skill | 0 | Spend 10 (8) gold. Draw 2 cards. |
| Power Gem |  | Uncommon | Attack | 1 | Deal 12 damage. The next (!M!) card(s) with a gold cost this turn is (are) free. |
| Psych Up |  | Uncommon | Power | 1 | When you apply Strength to an enemy, gain 2 (3) Strength. |
| Roar |  | Uncommon | Skill | 1 | Apply 3 (1) Strength. Apply 99 Weak. Exhaust. |
| Swagger |  | Uncommon | Skill | 2 | Apply 3 (2) Strength. Apply Stun. |
| U-Turn |  | Uncommon | Skill | 0 | Spend 10 gold. Create a card from your partner's deck in hand. It cost 0 this turn (combat). Exhaust. |
| Unnerve |  | Uncommon | Power | 1 | Whenever you spend a total of 25 gold this combat, gain 5 (6) mysterydungeon:Plated_Armor. |
| Explorer Form |  | Rare | Power | 3 | (Innate.)Every turn the first gold cost is free. |
| Happy Hour |  | Rare | Skill | 0 | Gain 10 gold. Increase the amount by 1 (2) permanently. Exhaust. |
| Last Resort |  | Rare | Skill | 0 | (Retain.)Spend 25 (15) gold. Discard your hand. Draw 10 cards. Exhaust. |
| Night Slash |  | Rare | Attack | 1 | Spend 10 gold. Deal 8 (11) damage to ALL enemies. Add ALL 0 cost cards in your discard pile into your hand. Exhaust. |
| Pay Day |  | Rare | Attack | 1 | (Retain.)Deal 12 damage. Deal additionnal damage equal to money spent this combat. |
| Spite |  | Rare | Skill | X | Spend 8 (6)X gold. Gain 2X Strength. Exhaust. |
| Switcheroo |  | Rare | Skill | 1 | (Lose !M! Strength.)Exchange your Strength with the target's Strength. Exhaust. |
| Technician |  | Rare | Power | 0 | Innate. At the start of your turn create a (an upgraded) Flurry in your hand. |
| Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
| Tackle |  | Basic | Attack | 1 | Deal 6 (9) damage. |
| Thundershock |  | Basic | Attack | 1 | Deal 5 (8) damage. If you are not in a stance, gain [E] |
| Charge Beam |  | Common | Skill | 1 (0) | mysterydungeon:Inert. Channel 2 Lightning. Exhaust |
| Electric Terrain |  | Common | Skill | 0 | mysterydungeon:Inert. (Retain.)Enter Positive Stance. Exhaust. |
| Nuzzle |  | Common | Attack | 1 | Deal 4 damage (. Deal 4 damage) per channeled Orb. |
| Play Nice |  | Common | Skill | 1 | Gain 6 (9) Block. Draw 1 card. |
| Play Rough |  | Common | Attack | 2 | Deal 12 damage. Apply 2 (3) Weak. |
| Quick Attack |  | Common | Attack | 0 | Deal 6 (9) damage. |
| Shock Wave |  | Common | Attack | 1 | Deal 5 (8) damage to ALL enemies. Apply 1 (2) Lock-On to ALL enemies. |
| Speed Swap |  | Common | Skill | 0 | mysterydungeon:Inert. (Retain.)Enter Negative Stance. Exhaust. |
| Thunder Wave |  | Common | Skill | 1 | (mysterydungeon:Inert.)Gain 4 (6) Block. Gain 6 (10) more Block if you are not in a stance. |
| Agility |  | Uncommon | Power | 2 | (Innate.)Whenever you enter a stance, draw 1 card. |
| Discharge |  | Uncommon | Attack | 1 | Deal 8 damage. Evoke 1 (2) Orb(s). |
| Eerie Impulse |  | Uncommon | Power | 1 | Gain 1 (2) Strength. Gain 1 (2) Dexterity. Lose 2 Focus. |
| Elecroweb |  | Uncommon | Skill | 0 | mysterydungeon:Inert. (Retain.)Put 1 cards from your discard pile into your hand. Exhaust. |
| Hidden Power |  | Uncommon | Skill | 1 (0) | mysterydungeon:Inert. Choose between a random Attack or Skill to add to your hand. It costs 0 this turn. Exhaust. |
| Iron Tail |  | Uncommon | Attack | 1 | Deal 8 damage. Increase this card damage by 4 (8) this combat. |
| Light Screen |  | Uncommon | Power | 2 (1) | At the end of your turn, gain 2 Block per empty Orb slot. |
| Lightning Rod |  | Uncommon | Skill | 1 | Gain 7 (10) Block. Channel 1 Lightning Orb. |
| Reflect |  | Uncommon | Skill | 1 | Gain 8 Block. Increase this card Block by 4 (8) this combat. |
| Safeguard |  | Uncommon | Skill | 2 | Gain 14 Block. Retain your hand this (for !M!) turn(s). |
| Spark |  | Uncommon | Attack | 1 | mysterydungeon:Inert. Deal 9 (12) damage. Do not return to the center of the Charge Meter at the end of your turn. Exhaust. |
| Static |  | Uncommon | Power | 1 | (Innate.)For every hit taken, trigger the evoke effect of (not of)your next Orb 1 times. |
| Swift |  | Uncommon | Attack | 2 | Deal 12 (15) damage to ALL enemies. Draw 2 cards. |
| Thunder Punch |  | Uncommon | Attack | 1 | Deal 8 (11) damage. Channel 1 Lightning. |
| Thunderbolt |  | Uncommon | Attack | X | Deal 7 (10) damage X times. If the last card played was a skill, gain [E]. |
| Volt Switch |  | Uncommon | Skill | 1 | mysterydungeon:Inert. Retain. Choose between mysterydungeon:Positive_Stance or mysterydungeon:Negative_Stance and enter the chosen Stance. Exhaust. (not Exhaust.) |
| Wild Charge |  | Uncommon | Skill | 2 | mysterydungeon:Inert. (not mysterydungeon:Inert.) Evoke all (ALL) Orbs twice. |
| Calm Mind |  | Rare | Power | 0 | Gain 1 (2) Orb slot(s). |
| Charge |  | Rare | Power | 1 | Gain 3 (4) Focus. Remove ALL Orbs. |
| Charm |  | Rare | Skill | 2 | Apply 3 (5) Vulnerable. Apply 3 (5) Lock-On. Exhaust. |
| Electro Ball |  | Rare | Skill | 1 | Evoke your next orb 2 (3) times. Increase this amount by 1 this combat. |
| Encore |  | Rare | Skill | 1 | mysterydungeon:Inert. This turn, your next (!M!) Attack(s) or Skill(s) will be played twice. |
| Explorer Form |  | Rare | Power | 3 | At the start of your turn, evoke your next Orb, then channel 1 (2) Lightning. |
| Thunder |  | Rare | Power | 2 | Whenever you evoke an Orb, deal 6 (9) damage to ALL enemies. |
| Volt Tackle |  | Rare | Attack | 0 | Innate. Deal 8 (11) damage. Channel 1 (2) Lightning. Exhaust. |
| Zap Cannon |  | Rare | Attack | 2 (1) | Channel 1 Lightning per enemy. Deal 12 damage to all enemies. Exhaust. |
| Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
| Tackle |  | Basic | Attack | 1 | Deal 6 (9) damage. |
| Water Gun |  | Basic | Attack | 1 (0) | Deal 8 damage. Scry 2. |
| Aqua Tail |  | Common | Attack | 1 | Deal 5 (8) damage. Scry 1. Draw 1 card. Discard 1 card. |
| Brine |  | Common | Attack | 1 | Deal 7 (10) damage. If your draw pile has equal or more cards than your discard pile, deal 7 (10) damage. |
| Flash Cannon |  | Common | Attack | 0 | Deal damage equal to the number of cards in your discard pile (+ 3). |
| Flip Turn |  | Common | Skill | 1 | Gain 8 Block. Draw 1 (2) card. Discard 1 (2) card. |
| Ice Beam |  | Common | Attack | 1 | Deal 14 (18) damage. Add 1 Freeze to your hand. |
| Life Dew |  | Common | Skill | 1 | Scry 2 (3). Draw 2 (3) cards. |
| Water Spout |  | Common | Attack | 0 | Scry 1 (2). Apply 1 Weak. Deal 3 (4) damage. |
| Zen Headbutt |  | Common | Attack | 0 | Deal 3 (4) damage Create a (an upgraded) Flinch and add it to your hand. |
| Aqua Ring |  | Uncommon | Skill | 0 | Discard up to 2 (3) cards in your hand. For each card discarded this way, add a (an upgraded) Flinch in your hand. |
| Double Team |  | Uncommon | Skill | 0 | Gain 5 (8) Block. When drawn: add a copy of this card in your hand. Exhaust. |
| Endure |  | Uncommon | Power | 1 | When you play a Status, deal 5 (8) damage to ALL enemies. This damage behaves like Attack damage. |
| Fake Out |  | Uncommon | Attack | 0 | Innate. Deal 5 (6) damage. Gain 5 (6) Block. Scry 1 (2). Exhaust. |
| Gyro Ball |  | Uncommon | Attack | 1 | Add 1 Freeze to your hand. Deal 5 (8) damage per Status in your hand. Discard ALL Statuses in your hand. |
| Hail |  | Uncommon | Power | 1 | Whenever you draw cards, deal 1 (3) damage to ALL enemies. |
| Haze |  | Uncommon | Skill | 0 | Gain [E] [E] ([E]). Add 3 Freeze to your discard pile. |
| Iron Defense |  | Uncommon | Power | 2 | Gain 3 (4) Dexterity. |
| Liquidation |  | Uncommon | Attack | 2 | Deal 15 (20) damage to ALL enemies. |
| Mist |  | Uncommon | Skill | 2 | Gain 12 (16) Block. Gain 1 Artifact. |
| Rain Dance |  | Uncommon | Power | 1 | (Innate.)When a card is created this combat, gain 1 Temporary Strength. |
| Rapid Spin |  | Uncommon | Attack | 1 | Deal 5 (8) damage. If the enemy intends to attack, gain 1 artifact. |
| Scald |  | Uncommon | Attack | 1 | Discard up to 3 cards. Deal 4 (6) damage and apply 4 (6) mysterydungeon:Burn per card discarded that way. |
| Torrent |  | Uncommon | Power | 1 | Whenever you shuffle your draw pile, gain 3 (5) Temporary Strength. |
| Water Pulse |  | Uncommon | Attack | 2 | Deal 12 (15) damage. Apply 2 (3) Vulnerable. |
| Whirlpool |  | Uncommon | Skill | X | At the start of your X (X+1) next turns, draw 2 more cards and discard 2 cards. Exhaust. |
| Withdraw |  | Uncommon | Skill | 1 | Shuffle your discard pile into your deck. Gain 2 (3) Block per card in hand. |
| Bide |  | Rare | Skill | 1 | Gain 12 Block. Until next turn, when you get attacked, gain 1 (2) Temporary Strength. |
| Body Press |  | Rare | Skill | 3 | Gain 12 Block. Add 2 (3) (upgraded) Flinch into your hand. They cost 0 this turn. |
| Dive |  | Rare | Skill | 3 | Exhaust all your statuses. Add 4 (6) Hazes in random locations in your draw pile and discard pile. Exhaust. |
| Explorer Form |  | Rare | Power | 3 | (Innate.)At the start of your turn draw one more card and increase this gain by one. |
| Hydro Cannon |  | Rare | Attack | 2 | Deal 20 (27) damage to ALL enemies. Shuffle 2 Freeze into your draw pile. |
| Mirror Coat |  | Rare | Skill | 1 | Gain 1 (2) Blur and 10 Block. |
| Rain Dish |  | Rare | Power | 1 | (Innate.)Whenever a card is manually scried or discarded, gain 3 Block. |
| Shell Smash |  | Rare | Power | 2 | Gain 4 (6) Strength. Shuffle 2 Freeze into your draw pile. |
| Skull Bash: Ready! |  | Rare | Skill | 1 | (Innate.)Shuffle a Skull Bash: Set in your draw pile. |
| Substitute |  | Rare | Skill | 0 | Choose a card from your draw pile. Add it (a copy of that card) to your hand and put a Wound where (at) the card was (card's location). Exhaust. |
| Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
| Ice Fang |  | Basic | Attack | 1 | (Innate.)Deal 9 (12) damage. Channel 1 Frost. |
| Scratch |  | Basic | Attack | 1 | Deal 6 (9) damage. |
| Bite |  | Common | Attack | 2 | Deal 13 (15) damage. Apply 2 (3) Vulnerable. |
| Block |  | Common | Skill | 1 | Gain 4 (7) Block. Channel 1 Frost. |
| Ice Beam |  | Common | Attack | 2 | Deal 8 (11) damage. Channel 2 Frost. |
| Ice Punch |  | Common | Attack | 1 | Deal 8 (11) damage. Channel 1 Frost. Evoke 1 Orb. |
| Strength |  | Common | Skill | 1 (0) | Scry 1 card. Draw 1 card. If you drew an Attack card this way, channel 1 Frost. |
| Water Gun |  | Common | Attack | 1 | Discard the 2 (3) top cards of your draw pile. Deal 10 (15) damage. |
| Water Pulse |  | Common | Attack | 0 | Discard the top 4 (5) cards of your draw pile. For each card discarded this way, deal 3 damage. |
| Water Sport |  | Common | Skill | 1 | Discard the top (2) card(s) of your draw pile. Gain 6 (9) mysterydungeon:Vigor. |
| Aqua Jet |  | Uncommon | Attack | 0 | Innate. Deal 5 damage. Next turn gain 3 (5) mysterydungeon:Vigor. |
| Aqua Tail |  | Uncommon | Attack | 1 | Deal 9 (11) damage. Scry 2 (3). |
| Avalanche |  | Uncommon | Power | 2 (1) | Whenever you activate an Orb, deal damage equal to your Block to a random enemy. |
| Chip Away |  | Uncommon | Attack | 1 | Deal 7 damage. Gain as much (!M! more) mysterydungeon:Vigor as (than) you had before playing this card. |
| Crunch |  | Uncommon | Attack | 1 | Deal 7 (10) damage. Choose a card from your discard pile and add it to your hand. |
| Dive |  | Uncommon | Skill | 0 | Retain. Discard 2 (3) cards from your hand.(Draw 2 cards.) |
| Endure |  | Uncommon | Power | 1 | The next 2 (3) times you would take damage, do not take any and discard the top 6 cards of your draw pile. |
| Hail |  | Uncommon | Skill | | Unplayable. (mysterydungeon:Scoop-up.)When discarded: Channel 1 Frost. |
| Icy Wind |  | Uncommon | Skill | 1 (0) | mysterydungeon:Inert. Channel 2 Frost. Exhaust. |
| Rage |  | Uncommon | Skill | X | At the start of the next X (X+1) turn, gain 7 mysterydungeon:Vigor. Exhaust. |
| Rain Dance |  | Uncommon | Skill | | Unplayable. (mysterydungeon:Scoop-up.)When discarded: Gain 5 mysterydungeon:Vigor. |
| Sheer Force |  | Uncommon | Power | 2 (1) | Whenever you deal 21 or more unblocked damage, channel 1 Frost. |
| Substitute |  | Uncommon | Skill | 0 | Innate. (Retain.)Discard the top 10 (15) cards from your draw pile. Put Attack cards discarded this way in your hand. Exhaust. |
| Thrash |  | Uncommon | Power | 1 | Every 4 (3) Attack you play, gain 8 mysterydungeon:Vigor. |
| Water Pledge |  | Uncommon | Skill | 1 | Channel 1 Frost. Gain 3 (6) mysterydungeon:Vigor. If you play another mysterydungeon:Pledge_Card this turn, activate a special effect. |
| Waterfall |  | Uncommon | Power | 1 | At the end of your turn shuffle your draw pile. At the start of your turn Scry 4 (6). |
| Whirlpool |  | Uncommon | Skill | 1 | Discard the top 4 cards of your draw pile. Gain 1 Focus. Exhaust. (not Exhaust.) |
| Work Up |  | Uncommon | Power | 0 | If you do not have any empty Orb Slot, gain 1 (2) Orb Slots. |
| Blizzard |  | Rare | Attack | 2 | Deal damage equal to 5 (6) times the number of orbs channeled this combat. |
| Double Team |  | Rare | Skill | 0 | You may add 1 (2) card(s) from your discard pile to the top of your draw pile. You may add 1 (2) card(s) from your discard pile to your hand. Exhaust. |
| Explorer Form |  | Rare | Power | 3 | Ethereal. (not Ethereal.) At the start of your turn, add 1 card from your discard pile to your hand. Draw one less card per turn. |
| Hydro Cannon |  | Rare | Attack | 5 (4) | Costs 1 less [E] for each card discarded this turn. Deal 25 damage. |
| Hydro Pump |  | Rare | Attack | 1 | Retain. Can only be used if there are no (!M!) cards left (or less) in your draw pile. Deal 30 damage. |
| Liquidation |  | Rare | Attack | 1 | Deal 16 (20) damage to ALL enemies. |
| Nature Power: Sea |  | Rare | Skill | 1 | Apply 1 (2) Vulnerable. Gain 7 (10) mysterydungeon:Vigor. |
| Surf |  | Rare | Power | 1 | (Innate.)Whenever you discard a card, for every discarded card, gain 1 mysterydungeon:Temporary_Vigor. |
| Torrent |  | Rare | Skill | | Unplayable. (mysterydungeon:Scoop-up)When discarded: Gain 1 Focus. |